
Number of colors: 256 to 4,096 to 32,768 from the screen according to the graphical mode. Video RAM: 128 KB total, 64 KB for setting plans and 64 KB for sprites. It can accept up to ten standard Super Famicom cartridges. The games from the Super Famicom Box multicarts are identical to traditional Super Famicom games.Ī second revision of the system, the Super Famicom Box 2, used standard Super Famicom cartridges and had a set of multiple internal cartridge slots of the same setup as the Neo-Geo MVS with similarities to the design used by Nintendo on the Nintendo M82. The Super Famicom Box cartridge that contains Super Mario Kart, Star Fox and the Super Mario Collection is required to operate the system as it also contains the system BIOS. The system incorporates additional hardware not found in the home console to manage the game selection screen and the onscreen messages that direct the user to insert money. A special onscreen menu allows the user to select and launch a game. Another keyed lock allows the system to be turned on and off.
The front cover is secured when closed by a keyed lock at each end. A hinged cover on the front of the Super Famicom Box allows the installation and removal of cartridges. The system can accept up to two of these cartridges at the same time. These cartridges are much larger than conventional Super Famicom cartridges. One peculiarity of the Super Famicom Box (compared to its console counterpart) is its use of system-specific multicarts that contain two or three games per cartridge, unlike the use of conventional cartridges such as with the Nintendo M82 system. A user can obtain five minutes of gameplay by inserting a 100-yen coin.
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The system connects to a TV and has two conventional Super Famicom controllers for gameplay. The Super Famicom Box works on the same principle as the Neo-Geo Deck and combines Super Famicom console hardware with a coin acceptor.